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you’re cool as hell for this comment. i read it aloud to my husband.

see this? look at this

i thought to myself, “god damn, i’m gonna think about ‘unputdownable’ for a while. i’m gonna rotate that in my brain like a 3d word art screensaver” and then I decided. you know what, i need a little pick-me-up. life is hell. let’s get funky. so i set it as my actual screensaver, so i can cherish that word forever. “unputdownable.” amazing. i’m going to weaponize that word against so many visual novel writers and make them blush.

i’m so glad you appreciate the voice actors. they became some of my best friends in the whole wide world after working on this project. i love this thing and i do not fail to give myself credit on it but without my voice actors this would just NOT hit the same. when i started making this project, i didn’t care if i loved it when it was done, i just wanted to make something and know what that was like. the first time i realized that i would have no choice but to love it, that the act of loving it was heading toward me like a fucking freight train was when vyn recorded oberon’s last lines with me. “leave! leave!!!” holy shit, he was feeling those feelings like i had never witnessed before. to let others play in your mental playground with the characters you’ve made is so vulnerable, but it’s one of the greatest happinesses there is.

i’m also glad you appreciated and understood my aesthetics. i’m immunocompromised with several disabilities, and i spend most of my time at home. the aesthetics of the memories i make each day are those of a bedroom full of stationary and books and ball-jointed dolls i base my characters on and just… STUFF! stuff made of paper and fabric and pens and ink and little plastic things. i made this game as i was learning to cope with being stuck with my surroundings. i was going to learn how to love all these little things that kept me company, and i was going to do it by throwing myself into making a video game that looked like my bedroom was condensed into four absolutely excessive gigabytes of gay people.

anyway, thank you for playing my first game. as i approach the first anniversary of its release on march 14th, i am absolute freak levels of emotional about it. it means so much to me that you’ve taken the time to write this comment, and that you have given my work hours of your one and only life.