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(4 edits) (+2)(-2)

tl;dr The RNG is frustrating and if each shape was guaranteed to show up once in a sequence of 7 it'd be less frustrating.

Fun little game but too frustrating, especially since the tutorial flat-out lies to you with conflicting information.

"Guests will show up and can order any prey off the menu, but you're not limited to what they want."

"Remember you have to satisfy their order and completely fill their stomach for them to leave."

Tripped me up a few times and led to a loss.

On top of that, having to wait for the specific prey they want is incredibly infuriating, having lost multiple times waiting for the prey they want to finish an order.

If giving them their preference was simply an additional tip that would be great, but as it is now the game is too frustrating for me to want to play it.

A potential solution to my frustration is to use the Tetris bag algorithm that ensures that each piece shows up at least once in each sequence of seven.

(+2)

I'm very sorry to hear you got frustrated with our game. 


I understand waiting for the piece that you need to come down is frustrating. Prioritizing having your storage filled with one of every piece does help prevent having to wait for a piece. Just be sure to keep multitasking and restock while you're filling up the pred!


As for the bag system, I'm a bit confused. We do use a 7 bag system like modern Tetris. Though the 7 bag can still have rare droughts of max 13 pieces so maybe you're noticing that.

(4 edits) (+2)(-2)

It honestly feels like there's not enough space for anything, on the puzzles that show up, nor on the holding area.  On top of the fact that I must be getting the worst luck possible.  Constantly starved of the pieces I need, and even when I do get them they just won't fit into place.

The game honestly feels too hard, with not enough time to really do anything.

???