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Thank you so much! I'm glad you found some of the dialogue funny. The doors are a bit jank, I think I fell into the developer mindset of knowing how they worked pretty early on so I just kinda hoped and prayed that people would figure them out.
Thanks as well for the compliment about being 2D! I was a little worried at first that a 2D game just wouldn't hit the same as a first person 3D game but I still tried it anyway.