A little gameplay, a little critique ;)
Thank you very much for playing and your critique! As the team's composer, it makes me very happy that you liked the music :-) Yes, we would love to add more levels and mechanics to the game. It was not possible during the 72 h limit we had during the game jam. Same holds true for the story and a more lush soundscape. Perhaps we can do that in a post-jam version? ;-) The inspiration for the game's name was the game Terra Nil and the Garden of Ninfa in Italy, which inspired the game play mechanics and the visuals. And there was no AI at all used in the creation: All code, 3D models, sound effects and music where handcrafted by humans. Everything except the base recordings of the sound effects (which are mostly taken from freesound.org and some from opengameart.org) was made during the 72 h limit of the game jam.