Thank you, one of our friends that play tested for us suggested (too late for the jam) adding a cross-hair. Additionally, I am looking at swapping out the targeting raycast with a shapecast to make it harder to miss.
As far as the movement when swinging, what you experienced is toned down. Originally, you lost sight of the enemy at the end of the sword swing. This is entirely because I used a full character body with animations made for a 3rd person controller and attached the camera where the eyes would be. Most of the feedback has requested making the camera more stable.