Thanks, I tried really hard to get the shading to look good! The doors came out a little wacky but I thought it'd be cool to make them have some more interaction than just pressing space.
The combat is a bit tough, I originally planned more on having stealth be better but I was walking a tightrope between having them be super dumb and not notice you at all to being able to track you wherever. The enemies do take damage and certain ones have different stats for speed, health, and defense. The head of the axe deals damage regardless of direction but there's a lack of feedback when you hit something since the enemies' hurt sounds are too quiet. When I go back to fix bugs I want to make a sound for the axe hitting something and also add a blood particle effect to properly display a connecting hit.