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So, I had no Idea that the pink line was my fishing rod, and the delay in it activating meant I had no idea that I had actually pulled it out. I figured it out because I happened to have it out long enough for a fish to bite, so I eventually began to fish. My biggest suggestions for this would be to focus on features that would enhance the UX of your game, primarily visual feedback. A line coming down from the fishing rod, and/or an animation showing that a line had been cast. Even small things like having the water move back and forth to show movement will help the game feel more alive. Currently it feels very static. Aside from using visual or audio cues to communicate what's happening, another note I have is about the fishing mechanic itself. it feels very slow and unresponsive, and since this is the main mechanic at the moment, enhancing the feel will go a long way. Maybe making it move faster and have a very slight acceleration and deceleration would help.