I tried to integrate some shaders that would create a dissolve and corrosion for some platforms where the player can step. For some platforms depending on the number of touches and the degree of corrosion these can disappear or become transparent, others go between being a physical support for the player or simply disappear under the weight of the player.
It may not be a game that is playable in the usual way and although I was ready to give up publishing it at the last minute, I remembered the story of Anderson's ugly duckling ...