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Love some 1D cellular automata. Wonderful aesthetic and the soundtrack helps a lot with that.   Gonna have to ding you for the map not truly being randomly generated, despite what it feels like sometimes. (Also, a spin-lock crash on phase 3 Rule 160*)

(3 edits)

Thanks for checking it out!

The world is actually randomly generated IMO. The first row is always randomly generated. From there its deterministic but this essentially means the whole thing is unique/random. Similar to setting a “seed” in other procedural generation systems.

Enemies, potions, keys etc are also randomly placed on the map. Which is likely where your bug comes from. I think there are some infinite loops that can be triggered in the world gen logic.