- when you jump, during the the upward part of the trajectory, you usually cant change direction (left or right), and that is suddenly allowed once you are on the downward part of the jump arc, the shift feels sudden but not bad. It's inconsistent though because when jumping off a wall you are allowed to change direction all you want instantly, which always happens if you're holding the direction towards the wall.
- the knockback when you hit an enemy is so big that you can almost never hit them more than once which defeats the purpose of being able to attack continuously
- i seriously think you should do an art pass over your environments to make the foreground and background more contrasting and distinct. right now the levels are all too gray, not enough black or white