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Thanks for the big write-up!

To be honest, it feels like parts of this comment might have been meant for a different game/genre (a lot of the haunted house / sleeping / hiding mechanics aren’t in Red Hood: Dark Desire

right now). Red Hood: Dark Desire is currently a top-down wave shooter, so I’m keeping the scope focused while I build the core loop.

That said, I do like some of the ideas and I’m planning a few related things:

- Slime and tentacle-type enemies are planned for the future.

- Spider webs / a spider enemy is a great idea — it would fit perfectly for a “cave” location.

- Ghosts could make sense if I ever add an abandoned house / village / castle location.

And I’ve also thought about a “mystery NPC with erotic rewards” concept — in my case it would probably be a merchant/trader (and maybe a couple of other NPCs later), rather than a full horror-style seduction system.

If you have suggestions that fit the wave-shooter format (enemy behaviors, arena hazards, upgrades/progression), I’d love to hear them.