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This sounds cool, if a knight can't drop to zero from full health. Playing for the first time that felt totally random, and I didn't even realise they were dead, assumed they'd pop back in a day or two since it seemed random, they definitley had the stats for the job.

I feel like death should be a punishment for pushing theknight too far, not RNG.

There's definitely some tutorialization missing and a some gameplay adjustements as well! But let it be known there's no RNG involved in the quest success although this will be made clearer in the future as well