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I'll try again on Windows, but just a heads-up that I could not get the Linux build to run. OS: Debian 13, x86_64.

After unzipping, none of the files had executable permissions, so it wasn't clear what the main executable was. It seems like "nw" is the executable, so I ran:

$ chmod +x nw
$ ./nw

I get some logging output that culminates in a few errors:

[45762:45762:0309/214405.029325:FATAL:nw_content_renderer_hooks.cc(48)] Failed to load node library (error: libnode.so: cannot enable executable stack as shared object requires: Invalid argument)
#0 0x7feab3d2c43c <unknown>
[45735:45735:0309/214405.077051:ERROR:sandbox_linux.cc(377)] InitializeSandbox() called with multiple threads in process gpu-process.
I tried "chmod +x lib/*" and ran again, but got the same errors.

I really appreciate you including a Linux build at all, so I'm happy to continue helping test it. In order to be able to play for now, I'll try the Windows build!

(+1)

I was able to get the game running on Windows just fine :-).

Fantastic job on your first game, and welcome to the hobby! If this is what you were able to accomplish in four days, I can't wait to see what you make next year. We need more diverse perspectives and stories in gaming, and this was a very charming departure from what I'm used to. I think you found a great gamejam to start in!

I deeply love story games, and I'm thrilled you decided to tackle some mature subject matter. Also, given the topics of the story, I appreciated the warning at the start about being in the right emotional state to enjoy the game.

I was also able to trigger a very pleasant easter egg where I found my Héroe character screen, complete with PV, PM, and PT stats. Adorable.

If you decide to work on the game more, or create more games in the future, I'd love for the story points to go into even greater detail. Who was that outside the store, and why did they do what they did? This is still very impressive for four days of work on your very first game, so I hope that you keep it up, and that I can play more of your stories in the future.