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The most satisfying thing to me about roguelikes is when I get into a flow state, hammering the keys and making the turns fly by. This game just cranks up the turn speed a bit, to around sixty per second. Ultimate flow state.

Jokes aside, one of the things on the roguelike front that we were exploring here is a more free-form environment grid. The world is constructed of concentric rings of hex-ish cells, built so we have flat surfaces for people to stand on and rockets to land on. Enemies are doing pathfinding and so forth on this grid, same as in any other roguelike. The "hunter" and "ranger" enemies move a "hex" at a time under the hood.

Thanks for writing in! Hope you enjoy it.