Cool game. I love the survival crafter/builder games, so it was interesting to see it being mixed with one of my kinks, DiD. I like the 2D, “don´t starve” look you have giving the characters. I´m a little hesitant to comment on what´s missing in a game this early in the development-stage, since I don´t know if whatever new features I thought could be an improvement, might already be in the works, but here goes: -Quests/story to give a little direction, while still keeping the open format. I´m a sucker for a good narrative, so I, almost, always see it as an improvement when you have some world building and characterization to keep one hooked in the game.
-If a map is not meant to be, then some other way to help finding your way in this world, like an arrow pointing to your nearest base, or the ability to build roads/sign. During my playthrough I sat bonfires and planted trees in a straight line to help me find my way back to base.
-Buff, hunger and more info on hunger. I thought I would die if my hunger reached 0, but I didn´t, so I wonder what hunger does, decrease damage and speed? It would be cool if better food could give buffs, like a “well feed” buff that would slow down the countdown of hunger, since it goes down too fast imo and takes unnecessary focus from what the rest of what the game has to offer.
-I´m a big lover of bondage so more options to play with that kink would be great like: being able to have the character tied up, while still clothed, being able to be on the giving and receiving end of kidnapping and tying up other characters – humans, humanlike ( and more monster-like for those who are into that) npcs that will hopefully be added. Some dialog and quests/sidequests mixed into that will go a long way.