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(+1)

First of all, fantastic presentation. This is extremely well polished. I really like the idea of having all the tools, including the game, as if they were phisical objects. Very nice.

The game itself is very pretty. Almost makes me want a proper version of this not-pokemon, to play properly haha. Good taste on the moster designs as well.

Now for the parent game itself, it is a very interesting concept. Having to glitch the game to progress. My opinion on how should you scale the game:

Right now, we have a guide, but is not a game guide, is a guide on how to perform some glitches inside the game.

What I think you should do, is provide an actual guide, on what to do to beat the game. Like where to go, what glitch to use when, etc. This will be "NG". The catch will be that, you will be following a linear path provided by the guide, but as the player begins to familiarize itself with the possible glitches, they will discover that there are a lot of other things todo, outside of the guide. So it will be maybe a "NG+" kinda of thing. Maybe even allow for glitches not present in the guide to exist, that the player can learn about somehow.

Anyway, it's just an idea. Maybe not the best idea...

But very interesting game. Keep up the good work.

(+1)

Hi, thanks for playing!!!

I think that's actually a really good idea... I got focus a bit too much on explaining the different glitches and how to do them, but if you look at old game's guide, they usually were centred more about how to beat the game. They weren't trying to be exhaustive.

I had an idea to replace the game manual with a forum where you could be a bit more proactive in how you got glitches and found out new bugs, but having both (an obscure forum to search for the hidden stuff, and a guide on how to beat the game) might be what I'm looking for...

I'll think about it

(+1)

That a very good idea, having the guide, and the forum to search new glitches, and things to do. Good luck on the development!