I like the concept a decent amount, I really enjoy auto-battlers (especially when they lean simpler IE super auto pets) and this feels like it could scratch that itch. I think that the rot mechanic is a really neat idea, but it almost feels like body parts are not unique enough and not rewarded often enough. I think that with some balance honing, and maybe some multiplayer, this game could actually be quite fun.
Also being able to pull limbs back off once you attach them might be sick as well, I didn't read right (my own fault) but didn't understand the rot mechanic right away and then wanted to take the limb off for a fight to level it up which didn't seem possible.
Viewing post in Rot Overload jam comments
Thanks, yeah lack of uniqueness is an issue partly due to lack of time, I have some more ideas for synergy/archetypes. Also needs a bit less randomness, I am thinking post round you can make some more decisions to help get specific parts to control RNG. Super auto pets was an inspiration yes!
You CAN swap equipped parts out with parts from the bench in fact, but its not obvious, and you cant drag to an empty slot on the bench either.