The game felt very responsive and functional. I liked your tutorial, it did a good job explaining how to play. I think you did a good job on the technical aspects of the game. The AI was pretty good. All the systems worked as I expected. I guess I have a hero ability when I click that little banner button. I clicked it but it damaged me instead (using the archer). I think I should be able to select a unit I want to affect with my hability. And if I want to target myself, then I just select myself. Overall I think the most challenging part will be to find a cohesive visual identity for the game. The card art is well rendered anime style. The UI looks mobile, and simple in comparison. You will need to invest on having everything "match". If you go with this anime style for the cards, perhaps you could have an oriental theme to the whole UI. I like the map, where you choose where you want to fight. Reminded me of another card game, Yu-Gi-Oh forbidden memories for the ps1 haha. Those are my 2 cents. Keep up the good work!