Pretty cool game! Took me some time to get the hang of it.
Came to a room with those mitotic mud piles that kept spawning homunculi. Apparently fire attacks heal them, which wasn't explained in any of the tooltips (btw. i love how many tooltips there are for everything). The room itself was easy and just a slog. Stood in the corner, used a shield and pressured the mud piles until they were gone. Homunculi queued up to get killed.
I arrived at the boss, which was too much for me. Constant life steal plus the thugs was a lot. Started a new run, found out the first 2 rooms were the same and got bored by then.
Im not a frequent deck builder player, so i cant comment a lot on that aspect, but it felt good for me. I liked the backgrounds and the characters a lot. It has a nice, clean look to it. Of course its a bit weird how a shroomlad climbs the ladder by running, but thats okay.
Its pretty funny to me to see what you are doing with the hollow earth theme, as that was also an idea for my rpg. Maybe i will introduce some yellow masked man somewhere later on...
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Thanks for playing!
Damn, I need to somehow force variety between the runs. There is currently three options for each of the three starting fights.
Will also address the other issues (there should be info about healing golemics in the heat dmg tooltip, but need to make it pop more).
Initially I wanted to set the game in space, but decided that adding gravity to all that would be too much for me.