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After a long break, I came back to game development for this Game Jam — and used the opportunity to release a big update!

What’s new:

  • Visual overhaul: added new hit and explosion effects and redrew several sprites

  • More content: a new enemy, a new map, and new mechanics (including time slowdown)

  • UI improvements

  • New architecture for the upgrade system and the first version of an upgrade tree

  • Difficulty and balance adjustments — previously many players couldn’t even get past the first map

I hope you enjoy the game! Any feedback is very welcome.