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Nytro

3D platformer inspired by the original Spyro trilogy, featuring a robot cat. · By OhiraKyou

Questions Regarding Design of Nytro

A topic by Bifflestein created Oct 25, 2017 Views: 2,184 Replies: 28
Viewing posts 21 to 24 of 24 · Previous page · First page

That sounds awesome! Love it! That description almost sounds like Hyper Light Drifter's kind of post apocalyptic world and how it tells the story through the environment and enemies, super cool. I honestly believe that you've got a gem on your hands. I'm very excited to see where you take this

I totally get how just talking to someone can really help solidify ideas. When I'm working on design stuff, I can sometimes get what is essentially designer's block, but that usually can be fixed by just bouncing ideas off my friends

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I've got a new request: can we see some visual feedback that we got the key? Like if I press select, maybe a key icon could show up in the bottom left? Because I feel like it wouldn't hurt to remind players that they already got it or to tell them that they forgot it if the icon doesn't show up

(+1)

Yeah, although it's been relatively low-priority, I do want to add a key indicator to the UI. I'll probably roll it into a general purpose system for level-specific indicators. So, it will take a bit longer to implement than simply adding an indicator for just the key, but it could then be used for any arbitrary level indicator or counter.

i don't mean to be mean.. or annoying buuuut i been noticing a lot of weird terrain that i was able to climb.... and a way to skip some plataforming in scrapyard (not to mention that some seemingly intended plataforming felt undoable)... are you aware of the possible out of bounds plataforming?

i honestly kind of enjoyed trying to climb into places i felt like i wasn't supposed to, and i really hope you allow out of bounds plataforming to remain in the game and maybe even give it some love haha

(+1)

My philosophy is that there is no out of bounds. And, you might stumble across a few secrets out there, placed for adventurous spirits to discover. The thrill of exploration is in discovery, after all.

niiiiice <3

Oh, and as for the webs glide in the Scrapyard, that was designed with the expectation that people would be able to jump and glide in a curve, like this: https://x.com/OhiraKyou/status/994763006859988994

This level was intended to be the last level of the game. But, since I like spooky things, I made it first. So, it can be a bit demanding. That said, I’m aware that people find this glide excessively difficult, even if they are used to this style of character controller.

Viewing posts 21 to 24 of 24 · Previous page · First page