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(+1)

I'm grateful you incorporated keyboard controls for desktop. It matches the flow I'd feel on mobile, I think.

The UI is easy to understand, but I wish it were easier to tell which levels I already did. I was wondering for a while why level 7 was locked, only to later realize I didn't do level 6 yet.

I understand that the game is meant to be taken slow, but I enjoyed going fast and kept feeling an impulse to do so. Bumping into crabs was way more fun than trying to avoid them. At some point, with so many obstacles and all the waiting I needed to do, the game went from fun to exhausting. I ended up with 15 stars, and didn't feel like getting the other 15 to unlock the last level.

Have you considered adding a timer and making this more of a time attack kind of a game? My instinct tells me it's an angle worth exploring.

(+1)

Thank you for playing and for the suggestions! The initial game (the one submitted for the GameOff2025 jam) had a tidal wave chasing you. But most of the comments mentioned that it was too difficult. So, this version includes Endless Mode, where there is constant pressure from the wave, and you play for the high score (which is local for the moment). The "normal mode" is more slow/casual. The intention is to have an option for casual players and for "action" players.  

I agree that bumping into the crabs is more fun. I added some power-ups in the store that you can get with the seashells.  For example, you can throw rocks using the "rock sandals" to kill crabs.

Thank you for the observation about the level selector screen. I am going to add an indicator or animation to show which level is next.