Good:
- Aesthetic is great
- Menus ordered nicely, everything easy to find, easy to understand
- No idea what the symbols above the stamina bar meant. I like that. More esoteric systems, please
- Authenic GB music is decent overall, but the tracks could do with some polish (battle music a bit repetitive). Nice to have music in an early demo though
To improve:
- The “mouse” cursor on name and class select screen is strange when the rest of the game uses a focused arrow pointer system
- Delay moving from tile-to-tile makes it feel like my party is moving through sludge
- Text in battles could be sped up. Having to wait for the panes to animate before I can advance them is annoying
- After exiting a camp or shop, no need to show the “enter” prompt again. If I wanted to go back in, I’d expect to step off/back on the tile
- Didn’t encounter much challenge, managed to get through by just spamming attack…
- …until my MC died on floor 10. Nice
Overall, it’s a great demo. Hope you carry on with it, I’d love to see the proper enemy art. I know it’s billed as a roguelike, but adding some overarching story or lore would be nice, give a nice reason to do repeat runs.