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(1 edit)

Good:

  • Aesthetic is great
  • Menus ordered nicely, everything easy to find, easy to understand
  • No idea what the symbols above the stamina bar meant. I like that. More esoteric systems, please
  • Authenic GB music is decent overall, but the tracks could do with some polish (battle music a bit repetitive). Nice to have music in an early demo though

To improve:

  • The “mouse” cursor on name and class select screen is strange when the rest of the game uses a focused arrow pointer system
  • Delay moving from tile-to-tile makes it feel like my party is moving through sludge
  • Text in battles could be sped up. Having to wait for the panes to animate before I can advance them is annoying
  • After exiting a camp or shop, no need to show the “enter” prompt again. If I wanted to go back in, I’d expect to step off/back on the tile
  • Didn’t encounter much challenge, managed to get through by just spamming attack…
  • …until my MC died on floor 10. Nice

Overall, it’s a great demo. Hope you carry on with it, I’d love to see the proper enemy art. I know it’s billed as a roguelike, but adding some overarching story or lore would be nice, give a nice reason to do repeat runs.