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(+1)

Really cool demo, got everything except the big bone at the top of the building that has the two signs. I missed the red button the first time I entered the tower and collected all the bones around the upper level, you should make it stand out a little bit more, maybe with a faint glowing pulse, scale it up or perhaps it's just skill issue on my part (reminder that gamers never look up).

Controls were nice, I feel like I'm holding shift all the time, perhaps you could invert walking and running? (maybe making it a toggle within the options menu), I'm partial about the skid or slide the character makes when changing directions, it can be easily bypassed if you let go of the movement key you're holding before moving on the opposite direction, so it's not a big deal, perhaps you plan on adding a side flip like in Mario 64.

Another small nitpick: I think the shrinking of the character on every jump is a bit too much

I don't know if it's my GPU(GTX 970) but I had this graphical bug with the portal at the start of the game.

Overall it's a really fun platformer, the texture work is phenomenal, I really liked the bluish hues of the cave passages, the art style is on point, you will be getting that a lot. Good luck with development!!

(+1)

Thank you for playing! Glad you liked it so far.

Interesting point about the button. Hopefully I'll be able to fix issues like that with better level design.

I will add this toggle, so you can change the default movement, to running or walking. 

The skid right now does not serve any purpouse indeed. But I think I can expand it to enable a very high jump, like Mario's summer sault indeed.

The visual bug with the portal is very interesting. You are the first person reporting it. Does it happens every time you are in this level? It could be hardware related, but then I would have no idea on how to fix it ; _ ;

Thank you again!

Yeah, the bug persisted even after returning to the hub world.