Ok, loved that game.
Positives first :
- The controls feels really good. No problems at all to move around, nice coyote time, nice responsiveness.
- Level design (even if I assume this is more of a test level) is pretty cool. Simple enough , but still with somewhat challenging platforming and small secrets to collect all bones.
- Like the music, was bobbing my head in rhythm while playing.
- Animation feels great and polished. Maybe the jump is a bit too "squishy"? It surprised me at first, but you get used to it.
- Good doggo.
Some small negatives :
- I didn't know the control (could have probably checked the game page to be honest) so I discovered the "dash in mid-air" option VERY late. So yeah, know that you can obtain every single bones in your game without that option beside the 2 small bones and 1 big bone which are only accessible by hitting the big red button (maybe my "challenging" platforming wasn't so challenging actually...). So yeah, a control scheme explained somewhere would be nice... I think if it was part of the UI while playing it could be nice.
- Obviously, a sound effect when collecting bones and big bones would also be really nice, but that's a given.
- When I was close to the end of the demo, my fingers hurt a bit from maintaining the Right Trigger on my controller, as well as spamming combinations of A+X to move around, or A+B to jump high (XBOX controller). Not sure how to fix that to be honest... Maybe move the "dash in mid-air" to one of the bumpers and add an option to not have to hold the sprint button?
Anyway, got every bones, nice demo, would play again.