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(+1)

Ok, loved that game.

Positives first : 

  • The controls feels really good. No problems at all to move around, nice coyote time, nice responsiveness.
  • Level design (even if I assume this is more of a test level) is pretty cool. Simple enough , but still with somewhat challenging platforming and small secrets to collect all bones.
  • Like the music, was bobbing my head in rhythm while playing.
  • Animation feels great and polished. Maybe the jump is a bit too "squishy"? It surprised me at first, but you get used to it.
  • Good doggo.

Some small negatives : 

  • I didn't know the control (could have probably checked the game page to be honest) so I discovered the "dash in mid-air" option VERY late. So yeah, know that you can obtain every single bones in your game without that option beside the 2 small bones and 1 big bone which are only accessible by hitting the big red button (maybe my "challenging" platforming wasn't so challenging actually...). So yeah, a control scheme explained somewhere would be nice... I think if it was part of the UI while playing it could be nice.
  • Obviously, a sound effect when collecting bones and big bones would also be really nice, but that's a given.
  • When I was close to the end of the demo, my fingers hurt a bit from maintaining the Right Trigger on my controller, as well as spamming combinations of A+X to move around, or A+B to jump high (XBOX controller). Not sure how to fix that to be honest... Maybe move the "dash in mid-air" to one of the bumpers and add an option to not have to hold the sprint button?

Anyway, got every bones, nice demo, would play again.

Thank you for playing! I'm glad you liked it!! 

I need for sure to include the controls for the game. I failed to do that in this demo, but will be included for sure in the next.

The small bones do have a sound when you pick them up. Was it not playing for you? The big bones don't have one yet, but will be included.

I will include a toggle option, to swap the default movement between running or walking. That way you will hold the trigger to move slowly instead of running (which is most of the time). That might make it more easy on the fingers haha. Or maybe a key rebind option, that way people can adjust to what is most confortable to them.

Thank you for the inputs! 

(+1)

Maybe I just forgot for the small bone audio... I put it kinda low to begin with x)