I'll start with the positive.
- Love the soundtrack, very catchy.
- Really like the animations and the black and white artstyle. Feels really unique (even if obviously this style of game make you think of Drakest Dungeon)
- The combat, even if kinda simple for now, works well. Once you understand the different characters, you do make some strategic decisions (like taunting with your armour guy to then apply a defensive buff with the cleric, etc.)
And for some points of improvement
- I really don't mind the static pose for the animations. The camera movements do the heavy lifting to make it look dynamic and it mostly works great, but you still need to have very cool/impactful frames for the different characters and enemies, and some feel a bit dull. The skeleton for examples kinda look like they are weirdly slashing their sword on you with their unbent arms.
- I think knowing the max HP and MP of your characters in the UI could be useful. I wasn't sure if I had to heal the fighter girl on my first combat because I didn't remember how many HP she started with.
- Obviously it's a work in progress, but the game starting with the very unpolished overworld map and weird inventory with the godots icons confused me at first. I struggled a bit to get to the first encounter to then see the main part of the game. Maybe leading with the more polished part (a first combat) and then getting into the less polished stuff (moving around what I assume to be a dungeon) would probably give a better first impression.