Hello Ewan.
Using a par of spring balancers, hall sensors, some 3d printing and an Arduino micro pro I've been able to create a natural human machine interface that works nicely, here is a link to pictures an videos of the project: link to project
I would like to integrate your simulator with my Meta quest 3 VR headset to have a more inmersive experience and most of all being able to control the camera's FOV with my eyes/head looking direction.
Is there an easy way to do that running the game on steam or steam VR?, if not my next option is trying with the Virtual desktop Meta app.