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(+1)

Good start. I'm a sucker for this type of game. What I have to say is primarily about gameplay, so sorry if I don't answer your questions. 

Firstly, I noticed both the enemies and my weapons seemed to make contact without actually touching. There were definitely a few times where a hit was registered when there was still space between. 

Secondly, the difficulty curve is a bit steep. In the first level I ended at a point where I didn't even have to move, but the next level I died without killing more than 5 enemies. So maybe a bit of a slighter change would help. 

Third, I was able to buy every upgrade after the first level. Maybe the price should go up with each purchase.

Fourth, Junji's starting weapon is a bit hard for a starter. I might suggest changing it.

Like I said, I'm a sucker for this type of game, so I hope to see it get developed more. For weapon suggestions maybe a poison dart, a bamboo spike trap, or a boomerang type weapon could be good

Thanks a lot for the feedback!

You’re totally right about the hitboxes. Some other people pointed that out too, so it will hopefully be fixed in the next update.

The difficulty curve is definitely my biggest challenge right now, so it’ll probably take me a few more tries to find that sweet spot between the levels. It also makes a lot of sense what you said about the upgrade prices, I’ll start messing with different scaling to keep the progression interesting.

About Junji, I’ll take another look at his starting weapon to make the early game a bit more welcoming for new players.

Also, I loved the weapon suggestions, especially the boomerang! Thanks again for taking the time to play and help me improve the game!