Thank you so much for playing!
We’re really glad you enjoyed being able to mess around with the objects while waiting. That little bit of “waiting room boredom relief” was something we intentionally leaned into so players would have things to discover even when nothing obvious was happening.
Really happy to hear the NPC dialogue and voice acting helped pass the time too. We had a lot of fun recording those and trying to give each character a little personality.
And it’s great that the increasing weirdness of the rooms came through. Watching the environment slowly become more unsettling was a big part of the experience we wanted to create.
Thanks again for checking it out!