Such a cool idea! I love the idea behind the workflow, creating slime pets to produce the ingredients you need to complete orders is such a fun idea. Combining the water and slime to create lube was such a fun lightbulb moment.
I did struggle after that though; no other combinations really inspired that same “Aha!” moment. With two points of “mixing” available, it was also difficult to tell whether I should be experimenting with the slime girl herself or combinations. I really was aching for more guidance on what sort of slime girl combinations were possible, and what sort of concoctions I could mix. It also wasn’t intuitive to put things by the door to complete the order; I only thought to try it after I tried buying something and the item showed up there.
The controls also need a bit of fine tuning - collision boxes were off (moving close enough to the first slot in the cauldron to place a bottle was difficult), and interacting with things could be a bit of a nightmare (trying to collect the bottle of slime caught me in a 30 second loop of picking up the slime girl, then clicking on the note, then picking up the slime girl again).
(Didn’t encounter the clipping or shop $null issues others are reporting on!)
Would be so curious to see what future iterations of this idea look like, and a interesting use of the jam’s theme!