Been following this game for awhile, since 2022 (?). Bought it right after the sale ended (saw sale, clicked buy, sale had ended). Heh.
Really enjoying it, though I am awaiting the return of the day cycle. On a side note, it'd be pretty cool if you could include that old build with this edition on Itch.
I did have an idea for a feature or two, if you wanna hear it. The first is more of a fix, and would be the ability to move the camera with the controller, too, and more controller function in general, such as being able to open settings.
The second is due to how the game pairs well with music. I think it'd be pretty cool if there was a radio that would play through music (either on your PC, or if possibly from playlists on YT, though that sounds pretty difficult).
Good luck with your Steam release!
Viewing post in Slow Roads: Web Edition comments
Hey, thanks for the long-term support! The day cycle is coming back for sure - it'll be in the first Steam release and probably added to the web version after that (it'll need a rework of the UI for web). I hadn't considered bundling the old version but I suppose it could be possible, though it'd need to be a separate program... Just in case you aren't aware, it's still up at old.slowroads.io
As for moving the camera with controller, that's already supported - the inputs are unmapped by default (stick drift caused issues of phantom camera movement) but if you go into Settings -> Controls -> Controller and scroll down the mapping list, it's at the bottom. For the Steam version I'm rebuilding the UI to include support for controller navigation, too.
And on music, I definitely want to figure out something, at least an in-game player which loads files from a local folder. I think it might be possible to integrate with Spotify or YT music, and connect to public radio broadcasts, but that's something I still need to explore.
Thanks again!