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(+1)

Real cute game! As a long time con goer, it’s quite fun to do things from the vendor side for once. The NPC designs were super cute and the animations delightful, and the little written sequences were very charming.

The actual gameplay loop was a bit obtuse - there wasn’t enough feedback on what was selling to figure out if I should be buying minimal inventory or maxxing out all storage, and whether diversifying or commiting to one or two types of product was better. The storage system was also a little confusing - both only having so much room in your car, but also being able to pick up stored stock from the post office seemed a bit obtuse. It also seems like you can spend more on stock than you can actually bring currently. The stress mechanic also feels a bit difficult to quantify; my first run was doing two cons, realising I was at 110% stress, and then sleeping until deadline lmao.

Placing down the stock was really fun, though doing it one at a time feels tedious in a bad way. A “place all” or a mouse drag and drop would have gone a long way. Despite playing the fixed version I also go a bug that when starting a new game, when getting to the place items part it would seemingly have lost all my product!

This is the sort of game where I want to nitpick it because I know I could spend aaaaaages lost in a finished product; I’d love to see it if you end up expanding this concept!

(+1)

Thank you for playing! We plan on doing at least one post jam update. I hope to take in any advice/ bugs that people find and fix that up.