The scope of this is amazing! I can't believe how many different combinations there were, and for each one to be so unique with not only a description but its own transformation was incredible. The loop was really satisfying once I got the hang of it (couldn't remember how to give potions to customers at first, then felt ridiculous because it was so simple and obvious), and I liked guessing what potions were going to be in demand and stocking up. That worked a lot better in the early game than later when there were more possibilities in play and I had to hustle a bit more...and it didn't help that I could not remember what combined to make what for the life of me lol.
I thought the pace of the progression with a new ingredient every day was perfect, and I was always excited to try mixing all the combinations right away. The ways to acquire more supplies were really clever and balanced, though I never did actually have to buy any. Even though parts were a bit slow I kind of enjoyed roleplaying downtime waiting at the counter for a customer, and it let me figure out you could get squish sounds from the boobs even when you weren't making a potion, which never stopped being fun. Honestly the SFX work in general was stellar and really immersive, and I especially loved the little satisfied/unsatisfied customer noises.
Final score before the main game end! No idea if it's good or not, but it's what I got!
