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Thanks for the great feedback and for posting a video

Elemental reactions trigger when you use 2 different element attacks. So for example if you hit an enemy with water which has electric applied, you would do a shock reaction. The element icon you see is the element currently applied and from that you can trigger it with whichever other ability. If you see some additional vfx happen after your attack, it was probably a reaction.

I will make it so you can hold LMB to shoot and see how that feels but I'm not sure about forcing them to auto fire all the time just because sometimes I don't want to apply wind from the ranged basics. Idk will try stuff out.

Generally spells have short cooldowns, because I think it can be quite fun when you chain them together with the empowered versions by using mana while you also have reactions triggering and the autos are more just there for when everything is on cooldown. The game is most fun when you're parrying all the time (and the timing is pretty generous i would say) and you use all those mechanics which are not explained at all :D.
More than anything it seems I need a tutorial, to nudge the player to play in the most fun way and just have it overall not be confusing.

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I played again today and I retract what I said about auto-attacking and cooldowns. With melee and parry combat was much better.

What hit me at 32:20 after boss is already dead? Is there some poison effect or something?

Yeah, the projectiles from that boss linger for a bit. I know it's a bit jank. Just haven't bothered to work on it

Also, just saying, those jumping attacks in layer 2 with the circle indicator are an ez parry. You can assume everything is parriable

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I see. AOE warning made me assume you can't parry that.