Thanks for trying it out, yeah the balance I sort of had to throw together for this.
- Please have full-screen mode and resolution settings. Also, volume was at 1% by default?
I'm not sure what happened there, it should be 100%, I'll look into it, I'll add the resolution settings next time, I play to steer away from the low res stuff anyway, It's not really enjoyable for me personally, I think the settings file still exists from the last game so it could be that, I'll look at having it reset settings per build. - The default ship is terrible, but somehow, changing chassis and re-attaching some new guns totally changed it to something that seems OP with a much higher rate of fire and damage. Razer blade boss died instantly on the 2nd ship.
Yeah that's some damage scaling, I only just started working that over the past few days, I think next demo day things will be much smoother in regards to this, this is good to know thanks. - EXP should probably be stickier. Feels like it just gives up if you move even a little bit away.
Yeah I'll tweak these, I was going to have them as a stat for attraction or part of a ships stats. - I was expecting one of those pick 1 of 3 things from the level, but seems like it doesn't do anything. Also, if it is meant to be one of those, then it takes way too long to get that first level.
Yeah, It's supposed to happen but I haven't had time to put this content in. - 2nd floor, made it back to a tutorial room, stopped there.
Ah ok I'll see what's going on with it.
Edit: I just realized as I was updating my DD notes you meant you stopped at floor 2, that's good to know. - Gets dull really fast since there's only one enemy type and it's hard to hit.
Yeah I couldn't agree more, it's at a point I got core systems work and should be able to load it up with content which I'm pretty happy about. - The camera behaves weirdly for big rooms of more than 1 screen horizontally. I would expect it to be more continuous like the long vertical rooms, but there's this snapping horizontally that feels jarring. It's not so bad that I can't get used to it, though.
Yeah that's the "smart camera" it's a bit wonky with rooms that have corners, I felt that when I was testing it it was really annoying to me so I'll plan to fix it, it's cause it snaps to the outer edges but doesn't allow seeing on other rooms, I'll have to think on it - Speaking of the large rooms, it's too easy to lose targets and have to slowly look around for them.
I had a feeling this might be the case, I might have them patrol less and hunt the player down, I improved it last time because the ships will destroy if you knock out the 2 exhausts on them.
Thanks for trying it, next demo dey should be content packed now I've done the biggest core systems, only 1 to go with the excel importing so I can balance things easier, I'll add these to a todo list and get them sorted anyway.