Some gameplay, a little critique ;)
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Thanks so much for posting this! I love watching playthroughs since I can see exactly what players are thinking when they play. And even for unfortunate occasions like finding bugs, I can see the exact circumstances that led up to the crash.
I agree that the game needs a lot more onboarding. Things like the purple exhaustion balls, which drop when you shuffle your discard bag back into your draw bag, are left way too mysterious, and the effect resolution stack is firing off too quickly and without being legible. For instance, poison damage occurs, then the poison effect decrements, then you lose all of your armor (unless you have the Heavy Armor effect) all in the space of like half a second. Woof. Needs better communication.
I'll be sure to add an in-play options menu in this week, and maybe some different music choices long term.
I'm glad you enjoyed the game! The moment at the end where you start getting back into the game is a good moment for me, haha.