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- The chips falling in the menu look really weird since they're at a flattened perspective but rotate around. Just feels really jarring, but maybe dropping them flat with their face towards the camera would look better?
- Would like if tutorial text could skip to the end of the animation if I click it.
- Highlighting the area to focus on would be good. I looked away during the tutorial animation and somehow missed the pass line until I went back to the menu and did the tutorial again.
- You can probably set the default game speed to be max from the start. Default speed of 3 just felt flaccid.
- The colours on the UI make the pass line the most prominent place, although "ROLL!" would actually be the most immediately important when available. (oh, this is done in the normal game, but not in the tutorial.)
- I feel like the tutorial taught me how to use the interface, but not what Craps is actually about. I skipped the advanced tutorial, but even aside from the other bet types I still felt like I had little idea about what I was actually doing.
- I don't get what the items and other players do most of the time. There is a lot of terminology that just isn't apparent to someone who has never played craps before.
- What I understand from the tutorial and playing a round is:
- You must bet at least 10 chips on the pass line. The first roll decides what some of your blue and red squares will be.
- If you roll a red square you lose everything, while you win if you roll a blue square (and gold too?)
- NPCs and items can influence rolls somehow. (But I don't know what these terms refer to most of the time)
- You can do bets on field for most of the number range (???), or bet on a specific number at the top, ...and that's all I understand from it.
- At the end of each round, you get to buy items to influence your dice. (However, without knowing how to play the game, these items don't seem all that useful to me. )