Nice work getting a submission finished for the jam. A survival horror game set inside a furniture store is actually a really fun and unusual idea. Those big showrooms can absolutely feel like mazes, so it’s a setting that fits the theme well.
I also liked the inclusion of the gallery on the menu. That was a nice touch and a cool way to show off the art assets. However, when I clicked on the images to view them, I wasn’t able to return to the menu and had to restart the browser. A back button or escape option would help a lot there.
The menu itself looked good overall, but some of the menu buttons felt slightly off in placement. In Unity there are layout tools that can help lock UI elements into place so they stay evenly aligned.
During gameplay I wasn’t quite sure what my objective was. I was able to walk around using WASD, but I wasn’t sure what the goal of the level was supposed to be. A simple prompt, objective text, or short intro explaining what the player needs to do could really help guide players.
I also noticed a cube following the player and wasn’t sure if that was intended as part of the gameplay or a debugging object.
The menu music was nice and set a good tone, but I didn’t hear any sound during gameplay. Adding ambient audio or small sound effects could really help build the creepy furniture store atmosphere.
Overall though, the core idea of a survival horror game set in a furniture showroom is a great concept. With clearer objectives, some UI polish, and more audio in the gameplay, this could turn into a really interesting experience.
If you get a chance during the rating period, feel free to check out our game as well. We'd love to hear your thoughts.