Nice job getting a submission in before the deadline. Finishing and uploading something for a jam is already a win, especially when you’re working solo.
One thing I would suggest for future jams is spending a little time setting up the itch.io page so it presents the game clearly. The page is the first thing players see, so adding a short description, controls, and screenshots can help people understand and get excited about the game before they play. I usually create my page when I first sign up for a jam (unpublished of course) and then slowly add details during development.
Another small tip I used to give my students when teaching online media courses is to avoid apologizing for the work or explaining how difficult the process was. Players generally want to jump into the experience itself, so focusing the page on the game and its idea helps sell the project better.
During the game I noticed a few small UI typos, and the loop was quite short. After finishing I had to refresh the page to try again since there wasn’t a restart option.
That said, I actually liked the visual style of the enemies. They reminded me of a Basquiat-style aesthetic, which gave the game some personality. I wish more of that visual identity carried through the rest of the game.
Adding sound effects, a quick tutorial, and some clearer instructions could really help strengthen the experience. Even a small gameplay loop with audio feedback and progression can make a big difference.
Overall though, nice job getting something playable submitted for the jam. Hopefully we’ll see what you build in the next one.
If you have time during the rating period, feel free to check out our game as well. We'd love to hear your thoughts.