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(+1)

Oh well, it seems like the story goes on and on xd

I hope all this problem is not affecting you *that* much, because it all points to a very tiring troubleshooting that could take a while. I do know some devs in here make a living out of their games, and something like this would really suck for those. But if you're still able to hang in there despite the payment difficulties that's going on, then it's something we should be thankful for, I guess xd 

Anyhoo, I hope soon enough you won't have to worry about it!

(+3)

Well, and more than that I worry about fatiguing my fans with all this nonsense. But if I DON'T say anything, then people who are supporting over there suddenly see this new button and have no idea what the deal is with it because Substar seemingly doesn't know what production and test servers are or how to do a smooth rollout of a new feature. So I'm a little screwed either way.

But the good news is that the initial problems seems to be mostly fixed at this point, numbers have mostly returned to normal. It is an annoying distraction though, any time I have to spend figuring out this stuff is time I can't spend making the game. Progress has been going fairly well regardless though; so far this has been much less of a concern than the summer nonsense, and hopefully will stay that way.