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Hi so, overall somewhat conflicted, nice story and artstyle, but There's no romance, and it's short. I also highly dispise the way you've chosen to impliment the chance into combat, I'd much rather it be easy than it be luck based, I'm sure it would do infinitely better with a sort of buildup towards damage, where each turn that passes without anyone dying, the damage your opponent will do if you fail becomes higher, up to 5 x or something ridiculous, or you could add the aspect of the unknown, making some cards a question mark, it would solve the issue without resorting to out of hand measures, i appreciate the work you've done here, and i hope you'll finish this game.