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Card art is exceptional. Sound design is solid, environment and enemies are great. AI is pretty good, I thought shroom bugged out

but he was avoiding environmental hazard.

Impressions:

Initial deck is not fit for the initial challenge.

Coder-Drone duo is next to impervious to initial deck, I've managed to beat them only on a run when I picked a special card (Push).

On a level with elevation, while enemy is below you, picking an attack should move the deck a little lower so you can target enemy without sweating it.

It's too damn difficult, at least for me, imo either introduce difficulty levels or players will drop it quite quickly, pushing through early game is always

the worst part of games like slay the spire, if it's demanding or borderline unbearable people simply won't have motivation to give it another go.

I don't believe basic deck cards should be offered as prizes.

Needs some progression sense across playthroughs.

Overall pretty damn good.

(+1)

Thank you!!

Good points, I will work on difficulty.

Yeah, I didn't think of exculding starting cards from rewards, but it makes perfect sense to do.