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(+1)

Visuals

1 ... no mouse controls:

1.1 . outline focus button is hard to see in credits

2 ... some aesthetics miss-align like:

2.1 . pixelized icons vs some less pixelized gnome -> maybe is reason that on GUI is not applied shader material


Design

1 ... unique

2 ... gnome time to time becomes annoying

3 ... too hard if you are not used to that types of games


Controls

1 ... if you skip tutorial & you dont read game description you get lost

2 ... maybe add level 1 which specified key you have to press (cause I failed a lot of times to figure out controls even with publish page game description)

3 ... It required me 7mins to get used to controls (F->E) but still some 


Sound

1 ... interesting sound tempo -> very good

2 ... maybe use gnome to add noise to tempo


Bugs

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PS: What do you say which game has better "player dizzy effect" your or mine?