Hey all! Thanks for checking out my demo!
This is 6 Way's to 7's last demo day, as I will be very close to release during DD67. I've got lots of thoughts of feelings about this projects reaching the end of the line, but I'll write them up later.
For now I will say: Thanks to everyone here who played the demo and gave feedback, especially the UI anon who drafted mockups for me! These constant demo days are a massive benefit to getting a steady stream of playtests and feedback for amateur game devs. I know the threads have been kind of shit, but these DD's are great.
Here's the changes since last DD:
- Tutorial polished. While still text heavy, it should be as easy as possible to digest and understand the basic craps rules.
- New chip unlock system where achieving different achievements unlocks new special chips for you to use
- Major rebalance to NPC's behavior
- Tons of bugfixes
- Sticker system expanded and improved
- Game now ends after level 10
- Optional hard mode after beating the base game
- Crapless table unlocked by default
- Controller + Gamepad support