This is a rarely seen artstyle in a jam. Already huge kudos for that. The whole idea of going into different books and fighting there is really cool. Gameplay-wise, it's an interesting blend of real-time action and turn-based strategy, and I think it's a cool concept. It felt a bit weird seeing the enemies move even when you are pressing the cancel button, though. But I think this is a nice attempt and good job making the game!
Other things I like:
- Three different environments to play with
- A boss battle versus Captain Hook
- Even the UI buttons are hand-drawn
Suggestions:
- I think the heal action took too much time, and it felt pointless to use right now. Shortening it a bit would be nice
- All buttons should be visible and should not require scrolling to see. It took me off guard when the move button was missing suddenly during the boss fight
- Though the artwork is nice, it would need a bit more separation between scenery and character/objects. This is especially true during the Sherlock sequence, where I don't even know that grey blob is Sherlock until he moves!