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This is a rarely seen artstyle in a jam. Already huge kudos for that. The whole idea of going into different books and fighting there is really cool. Gameplay-wise, it's an interesting blend of real-time action and turn-based strategy, and I think it's a cool concept. It felt a bit weird seeing the enemies move even when you are pressing the cancel button, though. But I think this is a nice attempt and good job making the game!

Other things I like:

  • Three different environments to play with
  • A boss battle versus Captain Hook
  • Even the UI buttons are hand-drawn

Suggestions:

  • I think the heal action took too much time, and it felt pointless to use right now. Shortening it a bit would be nice
  • All buttons should be visible and should not require scrolling to see. It took me off guard when the move button was missing suddenly during the boss fight
  • Though the artwork is nice, it would need a bit more separation between scenery and character/objects. This is especially true during the Sherlock sequence, where I don't even know that grey blob is Sherlock until he moves!