Somebody has actually managed to not only salvage the terminal game format into something that doesn't feel like typing a word document, but has actually used it to make one of the most engaging indie (space) game plotlines I've read yet? without loading it with bells and whistles that water down the text-based core of the approach?
The sheer amount of world building, extra content that you would probably only get by dicking around or getting things wrong, that doesn't feel bland or undercooked filler to waste time?
The ability to engage you in character dynamics that are still minor and acritical to the gameplay?
NUKES IN THE OUTSYSTEM being a potentially cool band name?
Alien socialists being objectively correct, even while holding a planet-gamma-nuke, because our president decides to crash a civilian airliner for the lolz?
It's not flawless, sometimes the UI is over points you need to click on.
I appreciate the hint system as much as it is concrete on a pothole; it closes the gap on logical jumps that don't seem that obvious even after knowing their solutions:
mod note: CW SPOILERS BELOW
finding the corpo relay, ESIGS from titan, codenames for the archive, alien nameplates being 5 letters while most plate clues are 3, trajectory first feeling like trial and error, ciphers being first mentioned when they're first needed, and the ||| code still being a mystery to me.
The weird usage of heck even though we're multiple hundreds of thousands of people deep into the worst battle humanity(ies) ever seen.
Intelligence being a kind of lame name for this cool ass game, no offense.
mod note: END CW
But it is very much a well-written, skillfully compact, intuitive to play, deeply interesting and surprisingly deep game that has been graciously gifted from this developer, presumably as a container for the resonant message that they hope to press deep into your conscious.
Yes We People, APAP.
