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Unfortunately I don't really take to hypnosis so most of those interludes were kind of lost on me. But the concept of hopping, and the way the story was structured around the player having an actual objective was very cool. I think it's something I would love to see further gamified, where the player can plot out routes, find hints, and work their way towards the target on their own.

As a leather freak, I do very much appreciate the inclusion of the bootblacking scene.

Heyyyy leather friend!!
Yeh this would benefit from being fleshed out design-wise, it's something I'll challenge myself with for a future game (for this one it was to finish something, I'm so proud). Thank you for the feedback!