Visuals
1 ... visual aesthetics fits together
2 ... maybe add more animations like fullscreen shader or simple camera movement (camera tries to follow player)
Design
1 ... why there is jump if rotation is superior?
2 ... give little tutorial how to play game -> I couldn't figure out why I die when there should be next level
3 ... do something about me failing at LV 1:
3.1 . note that there is possibility Ill ignore all text outside of: start game->loading->main menu->game
3.2 . early game logic is placed in such a way I gave up:
3.2.1 You have to speedrun with rotation of map to object (which is probably gate but I see it as big stone)
3.2.2 then you have to jump 10mins tried to figure that out cause was only thing I have not tried.
4 ... why is player able to walk out of screen?
5 ... level 3 difficulty is high (no mistakes allowed by last jump -> this might be good or bad)
Controls
1 ... responsive +1
Sound
1 ... of found pattern but its not in the way good job
Bugs
1 ... (onDeath): screen flickers for about 0.2sec. Its like some misaligned shader/scene loading
2 ... (scene 1): If I die & there are dynamic elements in scene they are still there vene if new run already started (is this intentional).
3 ... (visual) there no map when rotating:
3.1 . map is zize w:h but when you rotate diagonal should be extended (more max(w, h))
4 ... Why button spawning box works sometime & sometime not?
5 ...if you try to run over button at max distance you get collision stuck sometimes