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Visuals

1 ... visual aesthetics fits together

2 ... maybe add more animations like fullscreen shader or simple camera movement (camera tries to follow player)


Design

1 ... why there is jump if rotation is superior?

2 ... give little tutorial how to play game -> I couldn't figure out why I die when there should be next level

3 ... do something about me failing at LV 1:

3.1 . note that there is possibility Ill ignore all text outside of: start game->loading->main menu->game

3.2 . early game logic is placed in such a way I gave up:

3.2.1 You have to speedrun with rotation of map to object (which is probably gate but I see it as big stone)

3.2.2 then you have to jump 10mins tried to figure that out cause was only thing I have not tried.

4 ... why is player able to walk out of screen?

5 ... level 3 difficulty is high (no mistakes allowed by last jump -> this might be good or bad)


Controls

1 ... responsive +1


Sound

1 ... of found pattern but its not in the way good job


Bugs

1 ... (onDeath): screen flickers for about 0.2sec. Its like some misaligned shader/scene loading

2 ... (scene 1): If I die & there are dynamic elements in scene they are still there vene if new run already started (is this intentional).

3 ... (visual) there no map when rotating:

3.1 . map is zize w:h but when you rotate diagonal should be extended (more max(w, h))

4 ... Why button spawning box works sometime & sometime not?

5 ...if you try to run over button at max distance you get collision stuck sometimes

Thanks for the detailed feedback!

You’re right that the tutorial and the first level could be clearer, a few players mentioned that as well. I’ll definitely keep that in mind for future updates.

Also thanks for pointing out the bugs and control feedback, I appreciate you taking the time to write everything!