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Woah nice, thanks for all this. 

-Agreed that transitions need some extra delay time especially on harder/hardest difficulties, will adjust this.

-Level 2 square barrage spiral: This should always be beatable, unless there is a bug. You have to start moving right by the edge of the first ring, else you won't make it - it doesn't give you as much time as a full spiral, so if you start from further away you might fail and feel it was impossible. If you have footage of when you died to that pattern, we could determine if there really is a bug or not. I am unsure myself if there is something wrong here sometimes, but then I look at the code and it should be fine.

-Level 2 Hardest: Lol, I wasn't done balancing that level and meant to disable it in this build. It's completely broken. Well done beating it you madman.

-Level 6 Harder + Hardest were still unfinished so they're meant to be disabled.

Thanks for the help. I am gonna post a link to your video on here if you don't mind?

(1 edit)

I don't mind at all, you can link my video! :)

The Level 2 Square Barrage Spiral is doable for me by all means, but there's some scenarios where I feel like completely holding the same button down would keep me alive since I once cleared 2-3 Barrage Spirals, a couple Inverses and I believe 1 Box w/ Cap pattern all in a single turn before, with back to back Barrage Spirals I might add.

I knew something wasn't right with Level 2 Hardest with how unbalanced and broken it was, not to mention the Alt Barrage on Hexagon spawned impossible variations that not even I could clear with perfect movement, it just seemed very luck heavy and I had an attempt that could've saved me a whole 30 minutes from recording if I didn't die last moment, it really got on my nerves.

I figured Level 6 Harder & Hardest were disabled since 20 completions from 7 levels overall is basically impossible since it'd be 19/21, so that I knew was on purpose for the demo, otherwise I don't know what I would've thought about doing that.