So many good things to talk about. I specially apreciated the game design behind this project. Every mechanic feels intentional, has good feedback and is neither overwhelming nor boring during gameplay.
Some feedback I think would really make this project shine would be to have a contruction of aesthetic and wordbuilding bleading into character design and obstacles. The art was very nice but also felt kinda of generic, specially with the main character. That's a big deal at least for me and kept me from taking a longer interest into the game, but then again this is mostly nitcpicking and the project is just awesome overall.